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push media A model of media distribution where items of content are sent to the user (viewer, listener, etc.) in a sequence, and at a rate, determined by a server to which the user has connected. This contrasts with pull media where the user requests each item individually. Push media usually entail some notion of a "channel" which the user selects and which delivers a particular kind of content. Broadcast television is (for the most part) the prototypical example of push media: you turn on the TV set, select a channel and shows and commercials stream out until you turn the set off. By contrast, the World-Wide Web is (mostly) the prototypical example of pull media: each "page", each bit of content, comes to the user only if he requests it; put down the keyboard and the mouse, and everything stops. At the time of writing (April 1997), much effort is being put into blurring the line between push media and pull media. Most of this is aimed at bringing more push media to the >I is (mostly) the prototypical example of pull media: each "page", each bit of content, comes to the user only if he requests it; put down the keyboard and the mouse, and everything stops. At the time of writing (April 1997), much effort is being put into blurring the line between push media and pull media. Most of this is aimed at bringing more push media to the >I
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